"NPC_AttackHelicopter.FireGun" { "channel" "CHAN_STATIC" "volume" "VOL_NORM" "pitch" "100" "soundlevel" "SNDLVL_GUNFIRE" "wave" "npc/attack_helicopter/aheli_weapon_fire_loop3.wav" } "NPC_AttackHelicopter.ChargeGun" { "channel" "CHAN_WEAPON" "volume" "VOL_NORM" "pitch" "95,105" "soundlevel" "SNDLVL_120dB" "rndwave" { "wave" "npc/attack_helicopter/aheli_charge_up.wav" } } "NPC_AttackHelicopter.ChargeDownGun" { "channel" "CHAN_WEAPON" "volume" "VOL_NORM" "pitch" "95,115" "soundlevel" "SNDLVL_120dB" "rndwave" { "wave" "^npc/attack_helicopter/aheli_charge_down.wav" } } "NPC_AttackHelicopter.Rotors" { "channel" "CHAN_STATIC" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_130dB" "wave" "^npc/attack_helicopter/aheli_rotor_loop1.wav" } "NPC_AttackHelicopter.RotorsLoud" { "channel" "CHAN_STATIC" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_140dB" "wave" "^npc/attack_helicopter/aheli_rotor_loop1.wav" } "NPC_AttackHelicopter.RotorBlast" { "channel" "CHAN_STATIC" "volume" "0.4" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_80dB" "wave" "npc/attack_helicopter/aheli_wash_loop3.wav" } "NPC_AttackHelicopter.NearFlyby" { "channel" "CHAN_BODY" "volume" "0.8" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_110dB" "wave" "npc/attack_helicopter/aheli_close_flyby1.wav" } "NPC_AttackHelicopterGrenade.Ping" { "channel" "CHAN_STATIC" "volume" "0.8" "soundlevel" "SNDLVL_80dB" "pitch" "100" "wave" "npc/attack_helicopter/aheli_mine_seek_loop1.wav" } "NPC_AttackHelicopter.DropMine" { "channel" "CHAN_STATIC" "volume" "0.75" "soundlevel" "SNDLVL_100dB" "pitch" "90,115" "wave" "npc/attack_helicopter/aheli_mine_drop1.wav" } "NPC_AttackHelicopter.MegabombAlert" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_120dB" "pitch" "100" "wave" "npc/attack_helicopter/aheli_megabomb_siren1.wav" } "NPC_AttackHelicopter.BadlyDamagedAlert" { "channel" "CHAN_STATIC" "volume" "0.75" "soundlevel" "SNDLVL_110dB" "pitch" "100" "wave" "npc/attack_helicopter/aheli_damaged_alarm1.wav" } "NPC_AttackHelicopter.CrashingAlarm1" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_120dB" "pitch" "100" "wave" "npc/attack_helicopter/aheli_crash_alert2.wav" } "NPC_Helicopter.FireRocket" { "channel" "CHAN_WEAPON" "volume" "VOL_NORM" "soundlevel" "SNDLVL_90dB" "pitch" "100" "wave" "weapons/stinger_fire1.wav" } "NPC_AttackHelicopter.Crash" { "channel" "CHAN_BODY" "volume" "VOL_NORM" "soundlevel" "SNDLVL_120dB" "pitch" "100" "wave" "npc/combine_gunship/gunship_explode2.wav" }